I tried the game and i like the art style :), but there are some bugs that can heavily effect the game. i'm not sure if it just me, whenever I enter a random room, the character just starts moving by herself and sometimes even fall out the map, and random invisible collision boxes appear in the rooms making so that I cant progress without quitting. other than those 2 its a great game.
A downloadable Candy-Coven for Windows
Long ago a witch of immeasurable power roamed these lands vanquishing foes and righting wrongs, a powerful witch loved by all a true chosen one. You aren't this witch...but maybe you could be? Collect eyes of newt to discover your path unlock abilities to traverse them and blast foes with an endless supply of candy.
Game art and code by @JoelLikesPigs
Music by @ViktorKraus2
Please leave a rating and a comment once you've played the game. Your feedback is really valuable and will help us improve on things for the final release.
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It's such a cool and cute game! ;D
There is some bugs but nothing to worry about.
I just gave the demo a try and I love these kinds of games with this silly sense of humor and cute style.
Review video I did if you like
I liked this game a lot but had to stop to a litle bug i think, i was stuck in the bathroom in the post office basement after switching room back and for too quickly i couldn't get thtrougs door anymore .
Lovely music and gameplay
That’s really bizzarre I’ll look into it today and push out an update sorry about that not sure what’s causing it
I'm not sure if it's because of me switching door. When i got out of the elevator, i couldn't go left because the plant was blocking me. I though it was on purpose but i watched a lets play and it looks like its possible to get through. So i don't know what happened sorry. Cool games anyway !
just saying, you cant @ link somone
Yes I love the whole Witch Delivery Game saga
I love the game, but apparently I'm stuck in the post office.
I am not entirely sure why it happened, but I couldn't move left or right in the basement, due to invisible walls.
Then I auto moved backwards in the ground floor level transition and now I am stuck with the mail head, as both exits are blocked by invisible walls.
Played it from the start again and again have an auto move-back in the post office and be trapped in a room (this time basement bathroom).
Hey there Maxine - looks like the demo had a bug that was causing that - it should be fixed now sorry for the late reply I only found out about it today
Can't wait for the next demo, and the finished game!
found second angel in secret room back home... double jump doesnt reach high enough to get back out, so needs either platform in the entrance 'pit' or a busstop in the room.
Ah! That's a good catch I hadn't thought about getting stuck in there - It's an easy fix to make though, thanks for letting me know
First of all: Cat Mom (=^･ｪ･^=)
I love this! There were so many fun things to find, especially for a demo. I found myself wandering around and jumping against all the walls to make sure I hadn't missed anything. I love being able to interact with the environment in non-essential ways -- knocking over garbage cans, hitting NPCs with candy, etc. It makes the world feel more real.
Also, the music is incredible, and the pixel art is so charming and full of life.
I'm so excited to play a full game of this. More more more, please!
AH! What a positive review - thank you! I'm Glad you enjoyed it - it's been a lot of fun working on it so far and I'm quickly working on the full release :D
A thank you also from me :) It really gets me excited to hear that kind of feedback, it makes the work really worth it, so thank you!
I have just been to the post office and am completely stuck, got the double jump
That's pretty much the end of the demo - Theres some places you can go to for example going right, outside of the post office area you'll find an angel statue that gives access to the test rooms
I have done those, got to three things saying this is the end of the demo, yet there was only one boss, so I thought there was more, and the test area had more items ect
btw, I found you via scratch! I have plaed each version of witch
its too easy, though, you can just buy a few things and hold x , maybe make enemies shoot projectiles, or some stronger common enimies, but generally a great game, love the pixel art, the game is soo polished XD
That's the plan - I'm still toying around with the difficulty, but the first area is supposed to be fairly easy to introduce you to the game - later once you have around 10 health enemies will start doing more damage, be resistant to some attacks and have more difficult attack patterns.
Plus the upgrades at the convenience store will have their cost's adjusted eventually
I like the secrets, there is just two in the demo?
is the person in the third gif in the game yet?
Not in the demo sadly - Thanks for the feedback on the difficulty - I plan on having harder enemies placed in later areas and scaled up enemies that will have more health - It's cool seeing people coming from Scratch to see the stuff I'm working on - glad you enjoyed the game so far
Will you be developing the game further into a full release?..thanks in advance for your time, the game is awesome so far and would love to see it for sale on steam in its complete form :-)
Thanks for the compliments and thanks for playing! Yes, a full release is planned :)
Thanks Batmobilly - The game is planned for an eventual release, so far I've implemented 2 of the main bosses with another 2 to go and 2 more mini bosses on top of that - once those are finished I can start working on the areas they'll be found - its a lot of work but I hope to finish it this within the year
Cute and quirky, the art is lovely and there's lots potential. And I like that you can attack pretty much everyone. :)
Thanks for the playthrough - It's fun watching someone play your game for the first time, glad you enjoyed it
Very good demo, but found a few bugs
In the very first room, the right side is kinda weird to go to.
If you jump right before a cutscene (only tried at the first one) you will fly and stay like that till the end of the cutscene.
The bus stops aren't working and couldn't go to the test rooms (which was very sad ;-;)
Found a missing note btw, 1 out of 10, are there any more in the demo? And I though I'd find a secret at the top of the basement after the double jump but it just led you back to the start of the room.
Though the tutorial was very good, I didn't figured out you could run until very late in the game, and got a bit stuck at the barrels part.
It lagged a lot in the basement and the inventory, don't know exactly why.
Loved the game, the humor is just perfect, the visuals are so cool and cute, and the movement felt very, like, you want to speedrun it (I'll probably do it when it launches)
The combat, though kinda easy at least in the demo (the first and second bosses you could just spam candies), is very unique and will probably be one of the coolest parts of the game
Sorry for my english, I'm from Brazil, and loved all of the games from you that I played, and this one seems like it will be great too
Thank you for your reply - some excellent feedback here and exactly what I'm looking for
Sorry that the bus stops weren't working they should be - did you buy the bus pass from the convenience store? If not I'll run a few more tests
I cannot jump high enough to go to the post office, and i can't move the barrels to go under!
(really good game though, very long for a demo i think)
Edit: found the solution! I was just stupid xD
really good game, too bad that the demo is so short.
Also the bus stop doesnt seem to work. Only choice there is "back home", even after finding the 2 demo end statues there is no choice for the test rooms :-(
AH! Ok that's unfortunate I'll fix that asap I must have left out a line of code somewhere my bad
Wonderful humour, awesome music and satisfying animations :D
Since it's an early demo I also came across some bugs, which I'll mention shortly^^
Vases in the prologue area will "lock" your animation state, eg. falling or running, if you overlap them.
The "wiggly" behaviour of chains etc. sometimes seems to go in the wrong direction (opposite of player movement, depending on the point of entry into the room, eg. first basement room) and might probably need some tweaks to be less... jittery?
chains can potentially trigger wallsliding along them (at least the long chain in main basement room)
The sign in the 7/11 is in front of the witch
Gary will already wait in the break room before you got the jump feather and will mention it.
The chains holding signs in the post office will react to the player, while the signs themself stay still.
Seems the test rooms are not working currently? (bought a bus ticket before I reached the end of the demo), only can go "back home", even if I'm already there.
Also the with will in many cases show the "!" for interaction before transitioning to a new room, but pressing interaction doesn't do anything.
Last but not least, I'm using a QWERTZ keyboard, which makes playing indie games that use arrow keys and ZXC attacks/interactions a bit more difficult. Hope to see a key rebind option in the future^^
Thanks for the compliments and thanks for noting all the bugs! :) I'm actually also using a QWERTZ keyboard (you're from germany?), I just changed the keys in the control config (you can open the menu by pressing "enter"), then you can just play it with the intended layout.